This project serves as a demonstration for a 16-week course designed to guide aspiring artists towards a career as environment artists in the game industry.
The primary objective is to impart knowledge on the seamless integration of industry-standard programs, which form the cornerstone techniques essential for game production. The course covers essential tools such as 3DS Max, Substance Painter, ZBrush, and Unity.
While the curriculum encompasses a wide array of elements, emphasis is placed on understanding how these tools complement each other and their collective role in the industry. In an ever-evolving landscape, developers must stay abreast of tool advancements to remain competitive and relevant.