Student Works
This is a collection of previous students I have taught over the years. I actively facilitate collaborative group projects that extend beyond the classroom, encouraging students to apply their skills in real-world scenarios. Furthermore, I leverage my experience running booths at conventions to help students discover networking opportunities and understand how to approach developers as a 'cold' introduction. It's not unusual for these fields to present vague problems requiring difficult solutions, especially when managing projects on-budget and on-schedule.
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- Written by: Colin Blankenship
- Category: Student Works
These projects are from a class based on 2d design principles as part of the introduction to game design. Students manage projects in basic digital drawing and illustration, textures and surfacing 3d objects, and creating a mock up UI/UX project. Most of the work is accomplished in Photoshop and Unity game engine.
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- Details
- Written by: Colin Blankenship
- Category: Student Works
This is a simple list of past student works in an introduction to 3d modeling as it pertains to world building in game design.
- Hits: 285